
TEXTURE2D(_MainTex);
SAMPLER(sampler_MainTex);
TEXTURE2D(_MaskTex);
SAMPLER(sampler_MaskTex);
half4 _MainTex_ST;
            
#if USE_SHAPE_LIGHT_TYPE_0
SHAPE_LIGHT(0)
#endif

#if USE_SHAPE_LIGHT_TYPE_1
SHAPE_LIGHT(1)
#endif

#if USE_SHAPE_LIGHT_TYPE_2
SHAPE_LIGHT(2)
#endif

#if USE_SHAPE_LIGHT_TYPE_3
SHAPE_LIGHT(3)
#endif
